AI Insights · Timothy · October 2024
Top 5 Entertainment Mascot Games on Android in Romania, Q3 2024
Explore the performance trends of the leading entertainment mascot games on Android in Romania during Q3 2024, featuring metrics like downloads, revenue, and active users.
During the third quarter of 2024, the top entertainment mascot games on the Android platform in Romania showcased varied performance metrics, reflecting their popularity and engagement levels. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active user trends for these popular apps.
Angry Birds Dream Blast from Rovio Entertainment Corporation experienced fluctuations in revenue throughout the quarter, beginning at approximately $251 and peaking at $299 by mid-September. Weekly downloads showed a downward trend, starting at 150 and dropping to 126 by the end of September. Active users remained relatively stable, with a slight increase towards the end of the quarter, rising from 8.2K to 8.5K.
My Little Pony: Magic Princess by Gameloft SE saw a sporadic revenue pattern, with notable peaks reaching $138 in late July. Downloads were more consistent, peaking at 637 in late August before tapering off to 249 by the end of September. Active users showed a similar trend, climbing to a high of 7.8K in early September before settling at 5.4K by quarter's end.
Produced by SEGA, Sonic Forces: PvP Battle Race maintained a steady download rate, peaking at 2K in mid-July and gradually declining to about 1.3K by the end of September. The game had minimal revenue throughout the quarter. Active users also showed a declining trend, from 14.7K down to 12.1K.
Disney Emoji Blitz Game from Jam City, Inc. exhibited minimal revenue and downloads, with notable download activity only in mid-September at 89. Active users varied, reaching a mid-quarter peak of 112 before declining to 30 by the end of the quarter.
Lastly, Sonic Dash Endless Runner Game, another SEGA title, demonstrated a strong download performance, with a peak of 2.1K in late September. Active users remained robust, starting at 28.2K and ending the quarter at 27.5K, indicating sustained engagement throughout the quarter.
These trends provide a glimpse into the diverse performance of entertainment mascot games in Romania, with further insights available through Sensor Tower.